Bayonetta (Super Smash Bros. for Wii U & 3DS)

From Atrocious Gameplay Wiki
DREADFUL.

NOTE: This page is discussing on how broken she was in Super Smash Bros. For Wii U and 3DS, not to mention that this page is only judging her on her moveset and playstyle, not her as a character.

Bayonetta (birth name Cereza) is the mysterious Umbra Witch and the protagonist of the video game series she is named after. She also appeared in Super Smash Bros. For Wii U and 3DS and Super Smash Bros. Ultimate, where she’s a playable character. But, she was a broken character in Super Smash Bros. For Wii U and 3DS, where she had an unfair and overpowering playstyle and moveset.

Why She Was Dreadful

  1. She’s a stupidly overpowered and broken character, hence why she was made a high-tier character in Smash 4, but not in a good way.
  2. Some of her specials gain more landing lag the more she uses them in the air, making her landings relatively exploitable if her combos whiff.
  3. Because of their high lag, her attacks are unsafe on shield while also dealing minimal shield damage.
  4. Furthermore, despite her long recovery, Bayonetta is still considered a lightweight, and when considering her large hurtbox, she is easier to hit and KO than most other characters.
  5. A majority of her best KO attacks can be easily comboed into, and she can also start combos by using Witch Time or Bat Within on opponents who make ONE TEENSY WEENSY mistake.
  6. Bullet Climax and her unique Bullet Arts are a major pain to deal with.
  7. Even after the nerfs she’s got in the final Smash 4 patches, she still remains broken at the end of the game’s development.
  8. Even though she is a character who got banned from tournaments, not all of them stood:
    • Spain considered banning the character, but in the end she was spared;
    • St. Louis, Missouri and Tampa, Florida did ban her from their tournaments for about 3 1/2 months, until she was nerfed in 1.1.6, and they considered her "balanced" enough and lifted the bans.

Redeeming Qualities

  1. She does have her weaknesses, as her primary weakness is her low frame data on the ground, with many of her grounded attacks coming out on frame 9 or later, as well as frequently having high cooldown lag, especially on her smash attacks.
  2. She has an unrivaled combo game; almost all of her attacks can reliably combo into one another, leading to powerful 50/50 mixups at high percentages, and she even has zero-to-death potential.
  3. Bayonetta boasts a long, safe recovery with both After Burner Kick and Witch Twist granting significant distance, directional flexibility, and enormous hitboxes, which is further supplemented with her ability to wall jump and wall cling.
  4. She herself is capable of edge-guarding many characters with her quick aerials, including several which can become sex kicks if held and a number of powerful grounded options as well, such as a large and powerful meteor smash in her down smash.
  5. Players must exercise caution with her Witch Time, due to its poor effectiveness on multi-hitting moves, and its lowering efficiency if used too often.
  6. She was nerfed in the final Smash 4 patch notes, so they at least tried to make her less broken. Thankfully, she was noticeably nerfed when she reappears in Smash Ultimate, making her a much more properly balanced fighter, and Ultimate’s updates only nerf her most broken strengths and buff her most significant weaknesses to a properly balanced level.

Trivia

  • Bayonetta and Cloud are the only characters to change weapons as part of their alternate costumes. In Bayonetta's case, her A Witch With No Memories costume has her using the Scarborough Fair, rather than Love Is Blue. Along with Wario in Brawl, they are also the only characters who pose differently in their artwork when wearing alternate costumes that change their outfits.
  • In an interview with Masahiro Sakurai, he stated that including Bayonetta in the game was not an easy task. He had problems coming up with a unique moveset for her in the game, so he opted to bring in her attacks directly from Bayonetta 2, which explains why she is a combo-based fighter instead having the standard one or two-hit attacks most characters have. He also stated that he initially had trouble balancing Bayonetta's sexual nature to fit the games' rating in Japan, as even the slightest sexual exposure would have boosted the games' family rating to a more mature one.
  • According to Masahiro Sakurai for Final Video Presentation, Bayonetta was added to the game as the winner of the Smash Bros. Fighter Ballot, being the highest-voted character in Europe, among the top 5 in North America and getting nearly 2 million votes worldwide, making her the overall #1 worldwide among realizable and negotiable characters. It was later revealed on October 5th, 2021 in Mr. Sakurai Presents "Battling with Sora" that Disney's Sora had the most votes, but was not chosen for unclear reasons.

Comments

Loading comments...