Burn Rooster/Inferno (Mega Man X8)

From Atrocious Gameplay Wiki

Burn Rooster is one of the 8 Mavericks in Mega Man X8. While he puts on a good fight, reaching him, however, is a different story.

Why They Suck

  1. The level has two irritating downwards auto-scrolling sections, really easy to take damage thanks to flying enemies, exploding boxes, lasers, and the fast scrolling itself, so it's just as easy to mess up a jump & fall off-screen to death.
  2. In-between both auto-scrolling sections, there is a long hallway filled with lovely insta-kill spikes, forcing you (As X, Zero or Axl) to do really precise jumps.
  3. After defeating Burn Rooster (itself a decent fight), the stage gives You (As X, Zero or Axl) one last punch in the gut with ANOTHER auto-scrolling section instead of ending the level right there like a good Mega Man game should. Here, they have to climb the platforms (that fall after touching them because why not) and escape from the lava flowing upwards.
  4. Useless weapons; X gets a slow fire wave with a short vertical range, Zero gets a crappy rip-off of his Quake Blazer from X5 that is really hard to use without getting contact damage & Axl gets a slow-starting, short-ranged fire-thrower.
  5. The level itself is nothing but trial-and-error, even for this franchise. Even when you do get the hang of it, it's still infuriating by all the evil surrounding it.

Redeeming qualities

  1. The weapons are Bamboo Pandemonium's decent weaknesses, making him burn and try to fan himself in reaction. Enkoujin/Enkoukyaku and a fully-charged Melt Creeper deal some great damage.
  2. Speaking of a fully-charged Melt Creeper, it's useful against enemies stationed on the ground. And it travels in both directions, so that's a plus.
  3. Burn Rooster's fight is decent.
  4. Burn Rooster’s Design is really Cool.
  5. The music is still great.