Doc Robots (Mega Man 3)

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Doc Robots
Dr. Wily, what were you thinking?
Type: Level/Boss
Appearance: mh:awesomegames:Mega Man 3
Franchise: Mega Man


Doc Robots are a series of bosses in mh:awesomegames:Mega Man 3. They appear in pairs in Gemini Man, Needle Man, Spark Man and Shadow Man's stages after Mega Man defeats the initial 8 Robot Masters. The Doc Robots use the program data of the Robot Masters from mh:awesomegames:Mega Man 2. After all of the Doc Robots are defeated, Mega Man must fight against Break Man (Proto Man in disguise) before heading into Wily Castle after hearing that Dr. Wily stole the Gamma robot from Dr. Light.

Both the bosses and stages are criticized for being more difficult versions of MM2 bosses and their levels having a lack of checkpoints.

Why They Suck

  1. As previously mentioned, the Doc Robots copy the abilities of the Mega Man 2 Robot Masters, and since Mega Man has no weapons carried over from the previous game, that means he has to learn the weakness patterns all over again.
  2. The Doc Robots' weaknesses are less effective than the Mega Man 2 weapons.
  3. The Doc Robots are way bigger than the Robot Masters that they copy, making some encounters, like Doc Wood Man and Doc Quick Man, way more difficult.
  4. After a Doc Robot is defeated, Mega Man doesn't get to keep their weapons. Though, this is justified, as Mega Man already has 8 Robot Master weapons available to him by that point.
  5. The Doc Robot levels only have one checkpoint in the levels that they occupy, and it only happens after the first Doc Robot is defeated in a level.
  6. If Mega Man dies, he'll have to either start the level from the beginning all over again (before defeating the first Doc Robot or after getting a Game Over) or start over from where the first Doc Robot is defeated (before defeating the second Doc Robot).
  7. Because the Doc Robots have very few sprites, it's rather hard to tell when they're going to attack sometimes, like in the Doc Wood Man fight.
  8. Overall, the Doc Robots feel like a cheap way to artificially lengthen game time. The additional castle levels in Mega Man 4-6 are similarly guilty of this, but at least they have unique assets and bosses to stand out, unlike the Doc Robots, which are fought in harder versions of the previously defeated Robot Masters' stages.

Redeeming Qualities

  1. All Doc Robots have two weaknesses. In fact, each Doc Robot shares the same weaknesses as the Robot Masters, all whom are weak to their own weapons in the Boss Rush, and if The Wily Wars is hacked, these weaknesses carry over to Mega Man 2 as well.
    1. Metal Man (Magnet Missile and Hard Knuckle) = Hard Man
    2. Air Man (Spark Shock and Magnet Missile) = Magnet Man
    3. Bubble Man (Shadow Blade and Spark Shock) = Spark Man
    4. Quick Man (Search Snake and Gemini Laser) = Gemini Man
    5. Crash Man (Hard Knuckle and Top Spin) = Top Man
    6. Flash Man (Gemini Laser and Needle Cannon) = Needle Man
    7. Wood Man (Needle Cannon and Search Snake) = Snake Man
    8. Heat Man (Top Spin and Shadow Blade) = Shadow Man
  2. Due to the Doc Robots' larger hitboxes, some of the encounters are made way easier, like Doc Bubble Man and Doc Heat Man fights.
  3. The game gives a password after each Doc Robot level is beaten, so you can continue from where you left off with the last Doc Robot level until all 4 levels are beaten.
  4. Some of them can actually be just as easy as their Mega Man 2 counterparts if not easier, due to the slide and certain weaknesses being more effective on the Doc Robots than the previous weaknesses were on the Robot Masters. Metal Man is especially trivialized by the Magnet Missile, while Bubble Man can be very easily defeated with either the Spark Shock or the Shadow Blade as he was with either the Metal Blade or the Quick Boomerang.


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