Gnasty Gnorc (Spyro the Dragon)

From Atrocious Gameplay Wiki
The Dragon Elders were right. This ugly simpleton poses no threat.

Gnasty Gnorc is the main antagonist and both the sixth main boss and final boss of Spyro the Dragon and its remake in the Spyro: Reignited Trilogy remastered collection. He's fought on the self-titled level, the third level of the sixth and final main world Gnasty's World, and the 28th and final stage of the game (minus the bonus stage Gnasty's Loot, that is).

He is seen by many as not only the weakest final boss in Spyro history, but also as one of the most pathetic bosses in all of gaming.

Why He Sucks

  1. In order for you to even face Gnasty himself, you must first chase down two thieves carrying the keys to the entrance - a boring and mind-numbing task.
  2. Much like most of the game's bosses, it barely counts as one. All you do is just chase Gnasty, hit him once, then repeat one more time to finish him off for good, making him the weakest boss in the whole game. Even the first boss of the game, Toasty took more hits and put up a better fight than that.
  3. Gnorc only has two attacks: slamming his mace-like staff into the ground, and firing light green energy balls from his staff, both of which are easy to dodge.
  4. Getting all of the gems can be a bit of a pain as you could miss some and may have to do many loops around the arena to get them all when going for 100% completion.
  5. Very tricky platforming section during the second half of the fight, as the platforms will shrink down during the battle.
  6. No Dragon Save points in this entire stage, so if you mess up and lose a life, you have to start the entire fight all over again. Not that you would die given the difficulty.

Redeeming Qualities

  1. Nice music.
  2. Really cool design.
  3. The layout of the arena is interesting.
  4. Funny post-battle dialogue.
  5. You keep the gems you've collected if you die, so you won't be doing any serious backtracking.
  6. Its Spyro Reignited Trilogy reimagining made him more of a challenge, as in addition to firing the energy balls more frequently than before, there is also a skill point requiring the player to defeat him without taking damage.