Hammer Lord (Team Kirby Clash)

From Atrocious Gameplay Wiki

(Alright, time to end this page as well, since the idiots making these pages don't know how archetypes work.)

Hammer Lord is one of the four roles in Team Kirby Clash and Super Kirby Clash, which represents the Hammer ability. However, it has its flaws. (Note that this is only talking about how it is, not judging it as a role).

When you thought Hammer was good, THIS came up. Even Keeby/Yellow Kirby is mad that Hammer Lord is horrible.

Why It Sucks

  1. Hammer has went from being a iconic powerful Kirby ability to a disgrace to the world. It makes Kirby so slow to the point that he can't run away from a boss when it runs at him, and EVEN GANONDORF OR INCINEROAR COULD BEAT HIM IN A RACE. (this mf when he realizes hammer is in other Kirby games: ) (Also, dodging and guarding exists.)
  2. It gives Kirby little to NO jump height, likely because of how heavy it is. (See pointer 1.)
  3. Missed Potential: It is missing a move which is throwing the hammer at enemies, and also maybe respawning in Kirby's hand after throwing it. (Hammer Throw is usually MIA from Kirby's moveset since he loses the hammer after using it. Although I do agree with this.)
  4. Of course, due to your low jumps, you can barely do any air attacks. (this moron when he realizes you can hold A to jump higher: )
  5. The Hammer Flip, while being strong, leaves you wide open to attacks. (That's literally the point of the move: to be powerful and yet put you in disadvantage.)
  6. Like most other weapons, the Hammer weapons are too overpriced. ("Most other"? There's only three other weapons!)

Redeeming Qualities

  1. It is still strong despite it being slow. (Which makes this pointless.)
  2. It has some moves that grant invincibility like the Hammer Spin attack. (which makes half of this pointless.)