Icicle Mountain (Super Smash Bros. Melee) and Rumble Falls (Super Smash Bros. Brawl)

From Atrocious Gameplay Wiki
This stage is infamous for being a vertical autoscroller...
...but this stage is even worse.

Icicle Mountain and Rumble Falls are default stages in Super Smash Bros. Melee and Super Smash Bros. Brawl respectively. Both stages are infamous for being vertical autoscrollers.

Why They Suck

Overall

  1. Both stages are vertical autoscrollers, and they are miserable survival games.
  2. They have obstacles that can lead to cheap deaths.

Icicle Mountain

  1. The stage scrolls up and down like it's the Tower of Terror.
  2. The speed is inconsistent, as it sometimes scrolls slowly, but it sometimes scrolls quickly.

Rumble Falls

  1. The stage scrolls uncomfortably fast by default.
  2. There are speed up sections, which make the stage worse than it already is.
  3. There is a barely visible spike in this stage that causes cheap deaths.

Redeeming Qualities

  1. Both stages are only present in one Super Smash Bros. game.
  2. The music is catchy.

Trivia

Icicle Mountain

  • Any AI character tends to SD easily when the stage starts scrolling quickly upwards. This is because the AI will ascend only one platform at a time, frequently leading to them not moving quickly enough to escape the lower blast line.
  • Icicle Mountain, along with Mushroom Kingdom, Mute City, and Poké Floats, are the only stages not to reappear outside of Melee, with Flat Zone being represented by Flat Zone X.
  • In Melee's debug menu, there are two stages called "10-2" and "ICETOP". "10-2" would be the second part of stage 10 in the Adventure mode, while "ICETOP" was apparently going to be the top of the Icicle Mountain. If a match is attempted to be started on any of them, the game crashes, but there's a hack that allows players to start a match on any of them. However, they only throw in Icicle Mountain, albeit without music.

Rumble Falls

  • When playing as the Pokémon Trainer, the Pokémon Trainer will teleport higher up whenever the camera leaves him behind. Similar effects occur during the Subspace Emissary.
  • Rumble Falls is the only stage that debuted in Brawl that isn't represented in some way in Super Smash Bros. Ultimate; while the original PictoChat and Flat Zone 2 are absent, their successors, PictoChat 2 and Flat Zone X respectively, are used in the game.

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