Maniacs (Dead Rising 4)

From Atrocious Gameplay Wiki
File:110C0A8F-5F0D-46E5-B48F-0D8F60BFE353.jpeg
If you thought the psychopaths weren’t bad, wait till you see these weaklings.

The maniacs are optional bosses in Dead Rising 4. Each of them can be found in specific locations, and there's about seven of them in total, being Queen Sandra, Sadistic Claus, Captain Black Friday Beard, Grim Gobbler, Sibyle, the Cult Leader, and Scare King.

Those seven maniacs are heavily criticized by fans for their qualities.

Why They Suck as Bosses

  1. They completely lack any charm of the psychopaths from the classic Dead Rising games, including personalities, real names, or even any Introductions.
  2. Queen Sandra is the only maniac boss in the game that is required to be defeated in order to progress in the game. If you want to move on the story, you have no choice but to fight her.
  3. Pretty much all of the maniac's attacks are too easy to avoid. It's also worth mentioning they’re easy to kill too, and you can probably beat them in less then a minute, or even in a matter of seconds.
  4. The Maniacs are so easy to kill, that other NPCs and zombies can take them down with ease.
  5. Compared to the psychopaths in the other three games, these bosses have no death scenes, so once you’ve defeated them, you just move on as if nothing has happened.
  6. Extremely huge wasted potential: Considering that the previous Dead Rising games had psychopaths with better fighting styles and other things, you might think the maniacs in Dead Rising 4 would be as cool as them.

Redeeming Qualities

  1. All of the maniac bosses’s design are amazing.
  2. The music for each of them is great.
  3. If you defeat each of them, you get to take their weapons, and pretty much all of them are fun to use.
  4. At least the four main bosses (Fontana, Lieutenant James Cabellero, Tom Pickton, and Calder) feel like an actual fight than those.
  5. It’s good to see that the True Eye's group made a recurring appearance in this game.