Mario (Super Smash Bros. Brawl)

From Atrocious Gameplay Wiki
"Mama f***er!" - Mario in SMG4

NOTE: This page is discussing on how badly nerfed he was in Super Smash Bros. Brawl, not to mention that this page is only judging him on his moveset and playstyle, not him as a character.

Mario Mario, or simply called Mario (Japanese: マリオ) and known as Jumpman in the 1981 arcade game Donkey Kong, is the main protagonist of the longest-running video games series with the same name, and the mascot for Nintendo. He also appeared in the Super Smash Bros. games, which he is fun to play as in. However, the same cannot be said in Brawl, where he was badly nerfed.

Mamma Mia Qualities

  1. He was badly nerfed from a decent fighter in the first 2 games, to being nerfed to a mediocre fighter in Brawl, despite being "average", as his fighting style applies.
  2. His inherited problems from his Melee incarnation have been further exacerbated.
  3. He has poor reach with nearly every attack, making him helpless dealing with characters who have disjointed hitboxes like Marth.
  4. The F.L.U.D.D. is a BAD replacement for the Mario Tornado, as it barely even pushes the other opponent off the edge of the screen.
  5. He is now easily gimped due to his predictable and short recovery, which has been nerfed since Mario doesn’t have Mario Tornado anymore and F.L.U.D.D. doesn't work as a recovery tool.
  6. Mario also still possesses poor KO potential: He only has a few mediocre finishers (all being smash attacks), while his back aerial has below average power, only KOing at very high percents, and his forward aerial, despite being a meteor smash, is slow and too weak for KOing unless sweetspotted. As a result, he has no other effective finishers outside of his forward and up smashes, which combined with the existence of stale-move negation, makes it difficult for him to score a KO, forcing him to not overrely on his forward and up smashes and keeping them fresh to take the stock.
  7. His "Mario Finale" final smash, while not outright terrible, is kind of mediocre and it doesn't do that much damage.
  8. Lastly, his rather standard abilities are outshined by the abilities of most characters.

Good Qualities

  1. Mario possesses fast, low lag attacks throughout his moveset, as well as strong comboing capabilities, with his up tilt and up aerial being especially good jugglers on their own that can set up additional attacks well.
  2. Additionally, Mario possesses a notable gimping and disrupting tool in his Cape, an effective projectile in his Fireball, and even an effective out of shield option in his Super Jump Punch.
  3. Some of his good KO power include his Forward Smash (sweet spot), his Up Smash and his F-Air (sweet spot).
  4. He was better in Flash 2 than Brawl.
  5. His moveset was notably improved in future games, as Smash 4 is where he shines as a top-tier fighter (even if he was broken), and Ultimate is no different, achieving high tournament results in both games.
  6. While his Final Smash is mediocre, it can be used to ruin recovery, especially horizontal recovery, so it has its uses.


  • Despite having a very close relationship in the Mario series, Mario and Luigi never interact with each other in the Subspace Emissary.
  • This marks the final appearance of Mario's original blue shirt and red overalls alternate costume worn since the original Super Smash Bros. to date.


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