Mario (Super Smash Bros. For Wii U and 3DS)

From Atrocious Gameplay Wiki
Better than Brawl? Yes!
Good Though? Maybe not.

NOTE: This page is discussing on how he was buffed too much in Super Smash Bros. For Wii U and 3DS, not to mention that this page is only judging him on his moveset and playstyle, not him as a character.

Mario Mario, or simply called Mario (Japanese: マリオ) and known as Jumpman in the 1981 arcade game Donkey Kong, is the main protagonist of the longest-running video games series with the same name, and the mascot for Nintendo. He also appeared in the Super Smash Bros. Games, which he is fun to play as in. Smash 4 is another exception, depending on your view, as while he’s definitely a better fighter than he was in Brawl, he was buffed too much to the point where his moveset and playstyle became unfairly broken.

Bad Qualities

  1. While he did get buffed into being a better fighter than he was in Brawl, he was buffed too much, to the point where he became stupidly broken.
  2. His most dumb asset is his effective frame data; most of his moves have little startup lag and have relatively low end lag.
  3. This results in Mario being fairly difficult to punish relative to most of the cast.
  4. Furthermore, he cannot effectively outcamp other characters, due to Fireball being relatively slow compared to some other projectiles in the game.
  5. Mario also suffers from a lack of consistent KO setups, lack of strong and effective KO options outside of forward and up smash and along side his short frame and relative floatiness for a middleweight, a weakness to rage setups.
  6. He was never nerfed in the game's updates, only receiving 2 neutral changes, and 1 buff that made him even more broken.

Good Qualities

  1. Despite being broken, his moveset has significantly improved from Brawl, which a group of Mario fans have appreciated.
  2. He has his weaknesses, like how his overall range is below middle, giving him trouble against characters with long disjointed range such as Cloud and Marth.
  3. His combo game is quite flexible, as Mario can rack up damage quickly and reliably, most notoriously with his down throw into multiple up tilts.
  4. His Fireball and Cape are still decently balanced, and the F.L.U.D.D. was improved.
  5. Mario's average attributes do not allow him to quickly gain an advantage either, as the strengths of other characters can contest his, with the most notable being his overall mobility.
  6. He has been noticeably nerfed in Smash Ultimate, making him a more balanced fighter. Although, the indirect changes to the game's engine drastically benefit his playstyle, plus the helpful buffs to his underwhelming moves causes him to be in a similar position overall, it’s at least better than Smash 4.


  • Dr. Mario was originally going to be an alternate costume for Mario, but was instead developed as a separate character in favor of retaining Dr. Mario's unique traits from Melee.
  • This marks the final appearance of Mario's up taunt used since the original Super Smash Bros. to date.


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