Master Albert (Megaman ZX Advent)

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“I don’t think I’m a god, I AM GOD” more like a god of frustration!

Master Albert is a character, later the true main antagonist and boss fight of Megaman ZX Advent, he is the main boss of the final world of the game, is the sixteenth and final boss of the game and is overall (so far) the final boss of the entire Megaman ZX series.

While the character himself has been praised by many fans, the battle with Albert has been Negatively criticized for it’s extremely massive difficulty.

Why He Sucks

  1. In order to get to Albert you have to not only do you have to travel throughout the Whole Ouroboros ship, but you also have to refight ALL of the bosses that you’ve fought earlier in the game, which is both tedious and frustrating!
    1. To make matters worse, there are enemies and spike balls (which are Instant Kill), so good luck trying to face Albert at full health.
  2. Once you get to Albert you have to first fight him in his Throne/Hydra form, and it can be very hard and frustrating, because all of it’s attacks are hard to avoid:
    1. Thunder Beam: Albert has an attack where the very left head of the hydra will shoot a large purple ball of energy that fires a lighting beam, and it will move at a fast pace.
      1. To make matters worse is that it will launch a bunch of debris in the air to damage you as you jump over.
    2. Ground Fire: The right head of the hydra will fire a bunch of grenades from its mouth, and will explode into flames when it lands, not only can it be hard to avoid, but it can also be unknown where the grenades are going to land.
    3. Head Scrab: The very middle head of the hydra will stretch its neck and it’s head will move back with its blade on the ground, which is not only hard to avoid, but it will also do serious damage.
    4. Dimensional Holes: The left and right heads of the hydra will go together, creating a black hole, while the middle head of the hydra will fire a bunch of fire balls to shoot at you and into the black hole, then a white hole will appear and continue firing the fire balls, this attack can easily be avoided, however if you’re not careful the fireballs might push you directly into the black hole and through the white hole.
  3. Master Albert in his Throne/Hydra form does not have a visable health bar shown, making it hard for Players to know which weapon deals the most damage as well as how much health he has left.
  4. After you’ve defeated Albert in his throne form you then have to face Albert in his true form, and it is much worse, because it has way more stronger attacks that are much more hard to avoid, and is much more of a massive difficulty spike for these reasons:
    1. Energy Shield: Albert has a forcefield which in order to deactivate you have to shoot all the parts on his wings and his crown, which is easier said than done.
    2. Wing Slach: Albert has an attack where he will drag the bottom part of his wings to slice you which is sort of easy to avoid, but can still do high damage to you, if you get caught in it.
    3. Cross Blades: Oh that freaking spinning blade attack where he will take two parts of his wings and turn them into spinning blades, and not only are those fast and hard to avoid, but they can also do high damage.
    4. Homeing Lasers: Albert also has an attack where he shoot a bunch of lasers from his wings, luckily they are on radar, but they are still fast to avoid.
    5. Tail Pressure: Albert can also take all of his wing parts and make them into one giant sword like weapon, while this attack can easily be avoided, it will also send out some debris in the process.
    6. Plasma Stroms: Albert can take two of his wing part and turn them into two whirlwinds which are not only hard to avoid and can do high damage, but they can also send out two smaller whirlwinds from each side.
    7. Earth Brakers: Albert will also slam his body to the ground and will send out waves of lava from the ground, and not only can it do high damage but the ground slam can also stun you, making you an easy kill.
    8. Teleportation: Albert can teleport to any location.
    9. Time Bomb: Albert can fire bombs, which can do high damage.
    10. Diamond Dragons: Albert will also teleport and send a bunch of ice trails up and down to fallow you, which is not only hard to avoid, but it can also leave you very little room to avoid it.
    11. Energy Canons: Albert also has an attack where he teleport into the background, turn his wings into canon like lasers, and he will fire two gigantic blue energy beams from them, not only are they hard hard to avoid, but they can also do high damage!
  5. Overall, pretty much ALL of Albert’s attacks are hard to avoid and can do high damage.
  6. Not to mention if you happen to lose a life on the part where you’re on Albert’s true form, you have to start the WHOLE battle over again from his throne form!
    1. To add an insult to injury to this there are NO checkpoints in the Ouroboros either, so if you die on Albert and get a game over from that part, you have to start the whole stage over again from the cutscene!
  7. Being the final boss, Albert has A LOT of HP, with his final form having 64 HP, so be prepared for a very long battle.

Redeeming Qualities

  1. Albert’s Design’s in all of his forms are very awesome.
  2. Albert does have an interesting backstory.
  3. The arena where you fight Albert in is very cool.
  4. You get a very satisfying ending after the battle.
  5. While all of Master Albert’s attacks are hard or too fast to avoid, Albert does have an incredible variety of attacks, which is impressive for a game made for the DS.
  6. Master Albert's death after you‘ve defeat him is quite satisfying.

Tips

  1. Be sure you have lots of lives and continues.
  2. Use the Best A-Tran for each phase of the battle.
  3. Be sure you have great timing when avoiding Albert’s attacks.
  4. If you’re on the throne form part, when the middle head does it’s blade swipe attack, try attacking the blade as much (and fast) as possible, for the Middle head of the hydra will lift its head, leaving enough of an opening for you to avoid the attack.