Metropolis Zone (Sonic the Hedgehog 2)

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Metropolis Zone (Sonic the Hedgehog 2)
A land of loose screws, crabby guards, grasshopping ambushers, star-shaped nuisances & a possible sci-fi classic reference...
Type: Level
Appearance: mh:awesomegames:Sonic the Hedgehog 2
Franchise: Sonic the Hedgehog
Previous Level: Oil Ocean Zone
Next Level: Sky Chase Zone


Metropolis Zone is a level in mh:awesomegames:Sonic the Hedgehog 2 and its iOS/Android remake, and is the eighth (ninth in the iOS/Android remake) Zone in the game. Unlike the previous seven (eighth in the iOS/Android remake) Zones, Metropolis Zone contains three full acts instead of 2, all way larger in size compared to the 2 acts of each previous Zone. This is considered to be one of, if not THE most fuming zone in Sonic 2, due to the hazards and enemy placements.

Why It Sucks

  1. It has 3 Acts, unlike most other zones in the game having two, meaning that this level is very long.
  2. The 3 Badniks (Asteron, Shellcracker & Slicer) are very irritating at best:
    1. The star-shaped Asterons tend to show up in the screw platforming, slowly approaching you, then exploding into in 5-directional spikes which hit you on a high area and you have to start going up again. Though, the Asterons are easier to avoid compared to the other two Badniks.
    2. The crab-like Shellcrackers are a huge pain as they shoot out their arms when you are CLOSE to them.
    3. The Grasshopper-looking Slicers are perhaps the worst out of the bunch, as it has a habit of waiting in unexpected places to throw its slicers right at you from afar, and the worst part is, their slicers go through walls.
  3. Cheap enemy placement. Asterons are often planted in the walls near the screws, requiring you to stop or lower the screw. Slicers are usually planted after a series of wall springs or sometimes a screw so that it attacks you immediately after you land on solid ground. Shellcrackers guard the tunnels in a tight entrance, as in you can barely jump over them at all, forcing you to get hit, kill it during the invicibility frame & recover some rings, all as quickly as possible.
  4. Over-abundance of slow-paced platforming obstacles that don't work well with Sonic's controls and physics. It's structured like an ordinary platform level that plays like Sonic, which should chime you in enough.
  5. There's this one part in Metroplis Zone where you have to spin a screw to reach a higher area, but there's a Slicer ready to ambush you, so if he hits you off the platform, it could potentionally be too high to get back on, forcing you to backtrack a couple feet away from the area just to get the platform back to its podium.
  6. The constant cheap hits make it very hard to get 50 rings and keep them until you reach a checkpoint for Special Stages or turn into Super Sonic if you have all 7 Chaos Emeralds at hand.
  7. As Tails & Knuckles (in a S&K/Sonic 2 lock-on version for the latter), the boss fight becomes frustrating due to their lower jumps & speed being more susceptible to lost Rings, especially the latter.

Redeeming Qualities

  1. The music is pretty good.
  2. Fun boss fight.
  3. As Knuckles in Sonic 2, the echidna's ability to glide & climb walls can lower the difficulty a bit since his play style meshes better with the level, like the Zone was built for characters like him, especially most screw sections. Also, he jumps lower so he can avoid the Shellcrackers much easier.