Rainbow Road (Mario Kart Wii)

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Rainbow Road (Mario Kart Wii)
How do you pass THIS, Nintendo!?
Type: Racing track
Appearance: Mario Kart Wii
Mario Kart 8 Deluxe (DLC)
Franchise: Mario Kart
Previous Level: Bowser's Castle (Special Cup)
Next Level: GCN Peach Beach (Shell Cup)

Rainbow Road is a race track in Mario Kart Wii. It is the fourth and final race track in the Special Cup.

This incarnation of Rainbow Road is one of, if not, the most hated track in the entire Mario Kart series. Here are the reasons why is hated.

Why This Track Sucks

  1. There are many curves in this track, many of them lacking any walls.
  2. Falling is way too easy due to there being almost no barriers.
    • Speaking of falling, how can Lakitu gram the players while falling in the atmosphere? This is an example of a plot hole.
  3. The shortcuts are hard to perform.
  4. Heavyweights can easily knock you off the track.
  5. Spiny Shells and Bob-Ombs make the track even more difficult.
  6. Wheelies are useless in this track.
  7. Falling can take a lot of time and you could easily be in last place at times.
    • Not to mention if you are playing Grand Prix, and you fall at least a couple of times in this track, you will not get a star ranking.
  8. The Mario Kart Tour version removes laps and it is changed into two segments for some strange reason. This is likely due to the pacing of this game.
  9. The trick variant cannot rely on frenzies for skillful players, especially when they use Item Tickets.
    • It is also shorter due to the wavy path and the sloping knot area being skipped, thus making higher scores such as 60K-70K useless.
  10. Using tilt controls can make this stage almost unplayable, especially when using a bike.

Redeeming Qualities

  1. The idea of a final hard track from the series is pretty good.
  2. The music is amazing.
  3. When you master the layout, it becomes easy.
  4. It's the last original track in the game, making the difficulty understandable.
  5. The Mario Kart Tour version at least includes some beautiful graphics, despite being nerfed due to sluggish pace.
  6. The entire race track's graphics are very colorful and astronomical.
  7. Playing with a Wiimote with a Nunchuk attached, a classic controller, a GameCube controller or a Pro Controller can make this stage easier.
  8. This course reappeared in Mario Kart 8 Deluxe and it improved.


  • It's the longest nitro track in the Mario Kart Wii game, but the fourth-longest track in the Mario Kart franchise; with the third-longest beingof GCN Rainbow Road, second-longest being N64 Rainbow Road and the longest being 3DS Rainbow Road .


  1. Play using the Wiimote with the Nunchuk attached, the Classic Controler, the Gamecube Controller or the Pro Controler, which makes it easier.
  2. Try to use a kart.
  3. Master drifting before playing this track.


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