Street Fighter II Series CPU

From Atrocious Gameplay Wiki

The Street Fighter II Games are a second series of fighting games in the Street Fighter Series. The Games’ CPU is notorious for having hard difficulty and being cheap at most of the times.

Why It Sucks

  1. Invincibility. The CPU would randomly and out-of-nowhere get invincibility at times.
  2. Recovery from Stun. The CPU would recover immediately from it after being put into it (1/5 second in Street Firghter 2 and LITERALLY 3 FRAMES IN SUPER!!!!).
  3. The CPU would often crouch before using their special.
  4. Instant Reflexes/Button Reading. The A.I. reacts to your inputs, not what happens on screen. A.K.A. instant reactions to anything, even moves the Player Character hasn’t used yet (no conceivable way that any human could predict it and block/duck in time.) This is even easier to replicate during game play.
  5. Mashing. The A.I opponents will mash faster than Possible, Leading to Cheap damage.
  6. Instant Input Moves. Like many fighting games, the A.I. gets to throw out input moves instantly. Even moves that require you to hold a button for 3 seconds. This is easy to replicate during game play.
  7. Cheap shots. The A.I. will ALWAYS try to get a cheap shot on the Player Character at the beginning of a round. Worse yet, the type of cheap shot it uses is random (sometimes a jump kick, sometimes a special, etcetera) you just have to guess.
  8. It gets worse in Super Turbo, due to the cheapshots above

The ONLY Redeeming Quality

  1. The Cheating would be later corrected in Street Fighter Alpha

Videos